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15+15 • Classical • Rated
White resigned • Black is victorious
Four Knights Game: Italian Variation
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 ... 37 moves
Computer analysis available
30+20 • Classical • Rated
White resigned • Black is victorious
Caro-Kann Defense: Maróczy Variation
1. e4 c6 2. d4 d5 3. f3 Qb6 ... 45 moves
Computer analysis available
1+1 • Bullet • Rated • ≤1700 Bullet Arena
Checkmate • Black is victorious
Queen's Pawn Game
1. d4 c6 2. Nf3 d5 3. e4 dxe4 ... 20 moves
1+1 • Bullet • Rated • ≤1700 Bullet Arena
Checkmate • Black is victorious
Caro-Kann Defense
1. e4 c6 2. d4 d6 3. f4 Nf6 ... 49 moves
2+0 • Antichess • Rated • Hourly Antichess Arena
Variant ending • Black is victorious
1. e3 b5 2. Bxb5 e6 3. Bxd7 Qxd7 ... 33 moves
Computer analysis available
2+0 • Antichess • Rated • Hourly Antichess Arena
Variant ending • White is victorious
1. e3 c6 2. Ba6 bxa6 3. Qh5 Qa5 ... 25 moves
2+0 • Antichess • Rated • Hourly Antichess Arena
Variant ending • White is victorious
1. e3 b5 2. Bxb5 d6 3. Bxe8 Qxe8 ... 18 moves
Computer analysis available
1+0 • Bullet • Rated • Hourly Bullet Arena
Checkmate • White is victorious
Zukertort Opening: Old Indian Attack
1. Nf3 d5 2. d3 e5 3. Nbd2 e4 ... 44 moves
1+0 • Bullet • Rated • Hourly Bullet Arena
White time out • Black is victorious
Sicilian Defense: Accelerated Dragon, Exchange Variation
1. e4 c5 2. Nf3 Nc6 3. d4 cxd4 ... 26 moves
¼+1 • Antichess • Rated • HyperBullet Antichess Arena
White time out • Black is victorious
1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 ... 18 moves
Computer analysis available